Ten things my new game Carrier Artang is missing
Hello. I've been working on my new game and I was thinking that I have come a long way. There is a lot of good in this game that I can bring forth. But there are also some issues that I have to address. These are the things that the game needs, in no particular order:
More than one move (right now, it's only attack).
Alerts and metrics (announce damage, announce state, announce plane count, etc.)
Animations (planes move, rotate, and fire missiles and bullets).
Options menu (Play, Options, Credits, Save, Load).
Graphics (Planes, Carriers, Ocean, Land, Buildings, Sky, Sun)
Fun.
Monetary system (buy planes, ammo, fuel, carriers, etc).
Carrier battlegroup (Subs, Cruisers, Frigates, Helicarriers, Destroyers, Dreadnaughts).
Title.
Sound effects.
Music.
It was rather difficult coming up with this list, as I haven't got that much experience with game design yet. But I think this will do the trick. I will work on this game as much as I can until I can see the results. Thank you, everyone, for reading.
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